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Retail Shoe Demo

Image of the Unity scene, using the High Definition Renderpipeline I was responsible for all artist responsibilities.

Image of the Unity scene, using the High Definition Renderpipeline I was responsible for all artist responsibilities.

Animation I had done to prototype and get a sense for the interaction design, while also testing the UI and UX.

Shoe asset that I had modeled, textured, and designed.

Shoe asset that I had modeled, textured, and designed.

Hand model I created, modeled and rigged with Maya and then imported into Unity.

Hand model I created, modeled and rigged with Maya and then imported into Unity.

Cursor Animation Sprite Sheet

Cursor Animation Sprite Sheet

Some fun alternative interaction ideas.

Some fun alternative interaction ideas.

Some of the initial shoe design sketches

Some of the initial shoe design sketches

This was a project where I was tasked with creating a touch-less retail product demo, with the use of a Leap Motion controller. Users would be able to navigate this experience as shown in the animation video, without the use of a touch screen or controller, simply by moving and gesturing with their hands. The goal was to create an experience where users could select, customize, and then purchase their own shoe.

This was an interesting project where I had also been responsible for the UI, UX and Design of the project. Where I would take feedback from user research and peers to develop an intuitive experience for consumers that would not be familiar with the technology.